Namespace UnityEngine.Experimental.Input.Controls
Classes
AnyKeyControl
A control that simply checks the entire state it's been assigned for whether there's any non-zero bytes. If there are, the control returns 1.0; otherwise it returns 0.0.
AxisControl
A floating-point axis control.
ButtonControl
An axis that has a trigger point beyond which it is considered to be pressed.
DiscreteButtonControl
A button that is considered pressed if the underlying state has a value in the specific range.
DpadControl
A control made up of four discrete, directional buttons. Forms a vector but can also be addressed as individual buttons.
IntegerControl
KeyControl
A key on a Keyboard.
PointerPhaseControl
QuaternionControl
StickControl
A two-axis thumbstick control that can act as both a vector and a four-way dpad.
TouchControl
A control representing a touch contact.
Vector2Control
A floating-point 2D vector control composed of two AxisControl.
Vector3Control
A floating-point 3D vector control composed of three AxisControl.