Class PointerPhaseControl
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Input.Controls
Syntax
public class PointerPhaseControl : InputControl<PointerPhase>
Constructors
PointerPhaseControl()
Declaration
public PointerPhaseControl()
Methods
ReadUnprocessedValueFromState(Void*)
Declaration
public override PointerPhase ReadUnprocessedValueFromState(void *statePtr)
Parameters
Type | Name | Description |
---|---|---|
System.Void* | statePtr |
Returns
Type | Description |
---|---|
PointerPhase |
Overrides
UnityEngine.Experimental.Input.InputControl<UnityEngine.Experimental.Input.PointerPhase>.ReadUnprocessedValueFromState(System.Void*)
WriteValueIntoState(PointerPhase, Void*)
Declaration
public override void WriteValueIntoState(PointerPhase value, void *statePtr)
Parameters
Type | Name | Description |
---|---|---|
PointerPhase | value | |
System.Void* | statePtr |
Overrides
UnityEngine.Experimental.Input.InputControl<UnityEngine.Experimental.Input.PointerPhase>.WriteValueIntoState(UnityEngine.Experimental.Input.PointerPhase, System.Void*)