Class PointerPhaseControl | Package Manager UI website
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    Class PointerPhaseControl

    Inheritance
    System.Object
    InputControl
    InputControl<PointerPhase>
    PointerPhaseControl
    Inherited Members
    InputControl<PointerPhase>.valueType
    InputControl<PointerPhase>.valueSizeInBytes
    InputControl<PointerPhase>.ReadValue()
    InputControl<PointerPhase>.ReadValueFromPreviousFrame()
    InputControl<PointerPhase>.ReadDefaultValue()
    InputControl<PointerPhase>.ReadValueFromState(Void*)
    InputControl<PointerPhase>.ReadUnprocessedValue()
    InputControl<PointerPhase>.ReadValueFromStateAsObject(Void*)
    InputControl<PointerPhase>.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputControl<PointerPhase>.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl<PointerPhase>.WriteValueFromObjectIntoState(Object, Void*)
    InputControl<PointerPhase>.CompareValue(Void*, Void*)
    InputControl<PointerPhase>.ProcessValue(PointerPhase)
    InputControl.ReservedCharacters
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(Void*)
    InputControl.CompareState(Void*, Void*, Void*)
    InputControl.TryGetChildControl(String)
    InputControl.FinishSetup(InputDeviceBuilder)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.Input.Controls
    Syntax
    public class PointerPhaseControl : InputControl<PointerPhase>

    Constructors

    PointerPhaseControl()

    Declaration
    public PointerPhaseControl()

    Methods

    ReadUnprocessedValueFromState(Void*)

    Declaration
    public override PointerPhase ReadUnprocessedValueFromState(void *statePtr)
    Parameters
    Type Name Description
    System.Void* statePtr
    Returns
    Type Description
    PointerPhase
    Overrides
    UnityEngine.Experimental.Input.InputControl<UnityEngine.Experimental.Input.PointerPhase>.ReadUnprocessedValueFromState(System.Void*)

    WriteValueIntoState(PointerPhase, Void*)

    Declaration
    public override void WriteValueIntoState(PointerPhase value, void *statePtr)
    Parameters
    Type Name Description
    PointerPhase value
    System.Void* statePtr
    Overrides
    UnityEngine.Experimental.Input.InputControl<UnityEngine.Experimental.Input.PointerPhase>.WriteValueIntoState(UnityEngine.Experimental.Input.PointerPhase, System.Void*)
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