Class IntegerControl
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Input.Controls
Syntax
public class IntegerControl : InputControl<int>
Constructors
IntegerControl()
Declaration
public IntegerControl()
Methods
ReadUnprocessedValueFromState(Void*)
Declaration
public override int ReadUnprocessedValueFromState(void *statePtr)
Parameters
Type | Name | Description |
---|---|---|
System.Void* | statePtr |
Returns
Type | Description |
---|---|
System.Int32 |
Overrides
UnityEngine.Experimental.Input.InputControl<System.Int32>.ReadUnprocessedValueFromState(System.Void*)
WriteValueIntoState(Int32, Void*)
Declaration
public override void WriteValueIntoState(int value, void *statePtr)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | value | |
System.Void* | statePtr |
Overrides
UnityEngine.Experimental.Input.InputControl<System.Int32>.WriteValueIntoState(System.Int32, System.Void*)