docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class BakeAmbientOcclusion

    Compute the Ambient Occlusion (AO) influence between each selected object, and bake it in textures.

    Inheritance
    object
    ActionBase
    ActionInOut<IList<GameObject>, IList<GameObject>>
    PixyzAction
    BakeAmbientOcclusion
    Inherited Members
    PixyzAction.IsAsync
    PixyzAction.API
    PixyzAction.Algo
    PixyzAction.Core
    PixyzAction.CAD
    PixyzAction.Geom
    PixyzAction.Material
    PixyzAction.Scene
    PixyzAction.Polygonal
    PixyzAction.View
    PixyzAction.Converter
    PixyzAction.m_GameObjectToOccurrences
    PixyzAction.m_EntityToObject
    PixyzAction.m_LocalRoots
    PixyzAction.m_InputGameObjects
    PixyzAction.m_OutputOccurrences
    PixyzAction.kStartProgress
    PixyzAction.Run(IList<GameObject>)
    PixyzAction.Dispose()
    PixyzAction.CleanList(ref IList<GameObject>)
    ActionInOut<IList<GameObject>, IList<GameObject>>.InputType
    ActionInOut<IList<GameObject>, IList<GameObject>>.OutputType
    ActionInOut<IList<GameObject>, IList<GameObject>>.PreProcess(ref IList<GameObject>)
    ActionInOut<IList<GameObject>, IList<GameObject>>.Run(IList<GameObject>)
    ActionInOut<IList<GameObject>, IList<GameObject>>.PostProcess(ref IList<GameObject>)
    ActionBase.CreateInstance(Type)
    ActionBase.CreateInstance<T>()
    ActionBase.OnActionExecuted
    ActionBase.IsInRuleEngine
    ActionBase.IsInToolbox
    ActionBase.Color
    ActionBase.InputType
    ActionBase.OutputType
    ActionBase.Output
    ActionBase.HelpersMethods
    ActionBase.IsModifier
    ActionBase.IsRunning
    ActionBase.OnValueChanged()
    ActionBase.Initialize()
    ActionBase.OnEnable()
    ActionBase.OnDisable()
    ActionBase.DisplayNameRuleEngine
    ActionBase.DisplayNameToolbox
    ActionBase.ActionNameToolbox
    ActionBase.ActionNameRuleEngine
    ActionBase.GroupNameToolbox
    ActionBase.GroupNameRuleEngine
    ActionBase.ExecuteProgress
    ActionBase.RunCompletionHandler(object)
    ActionBase.Invoke(object)
    ActionBase.ReportProgress(float, string)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity.Actions
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public class BakeAmbientOcclusion : PixyzAction

    Fields

    Name Description
    advancedUVParameters

    Advanced Map storage parameters

    advancedVertexColorParameters

    Advanced Vertex Color storage parameters

    denoiseIntensity

    Adjusts the strength of noise reduction in the output AO values. Higher settings provide a cleaner result by reducing graininess but may slightly soften fine details. Select based on your desired balance between clarity and detail preservation.

    groundIncidence

    A fictive plane will be used to simulate the ground incidence on the object.

    mapsResolution

    Generated texture size, per mesh.

    resolution

    Custom resolution for generated textures size per mesh.

    samples

    Custom Samples per pixel value.

    samplesPerPixel

    Number of rays used to calculate the occlusion value for each pixel in the rendered image. Increasing this value will improve the quality and accuracy of the ambient occlusion effect by providing more detailed and smoother maps of shadows and shading, reducing the need for a denoiser. However, higher samples per pixel lead to longer processing times.

    storageMethod

    Define how to store the ambient occlusion.

    Properties

    Name Description
    HierarchyMode

    Returns how the hierarchy is synced with pixyz

    Icon

    Icon to be displayed in Toolbox and Rule Engine. If null, no icon will be displayed. To support light and dark themes: specify light theme path. Dark theme file name should be the same with a "d_" prefix. To support selected and unselected states: selected files names should be the same as main files but with a "s_" prefix.

    Id

    The id of the Acton implementation. This id should be unique and is readonly. The id is the actual reference if the Action is serialized (in a set of RuleEngine Rules for example).

    MenuPathRuleEngine

    The menu path for the RuleEngine.

    MenuPathToolbox

    The menu path for the Toolbox.

    MeshSyncType

    Returns how the meshes are synced back from Pixyz to Unity

    Priority

    The order to use when placing this Action in a list. If the value is -1, the display name will be used instead;

    SyncMaterials

    Returns how material are synced with pixyz

    Tooltip

    Returns the tooltip.

    Methods

    Name Description
    GetErrors()

    Virtual method for Error checks before execution.

    GetInfo()

    Virtual method for Info checks before execution.

    GetWarnings()

    Virtual method for Warning checks before execution.

    PostProcess(ref IList<GameObject>)

    Use to modify the output after the 'Run' method is executed. Always executed on the main thread.

    PreProcess(ref IList<GameObject>)

    Use to validate/modify the input before the 'Run' method is executed. Always executed on the main thread.

    Run(OccurrenceList)

    Runs in Pixyz context. To be overriden in the derived class.

    Validate(object)

    Called to validated/check the new input (new selection in the editor with toolbox action, or before running action in ruleset)

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)