Field storageMethod
Define how to store the ambient occlusion.
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter(null, null, "Define how to store the ambient occlusion. As a texture or in the vertex color.", null, false, false)]
public BakeAmbientOcclusion.StorageMethod storageMethod
Returns
Type | Description |
---|---|
BakeAmbientOcclusion.StorageMethod |