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    Field storageMethod

    Define how to store the ambient occlusion.

    Namespace: UnityEditor.PixyzPlugin4Unity.Actions
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [UserParameter(null, null, "Define how to store the ambient occlusion. As a texture or in the vertex color.", null, false, false)]
    public BakeAmbientOcclusion.StorageMethod storageMethod
    Returns
    Type Description
    BakeAmbientOcclusion.StorageMethod
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