Field advancedUVParameters
Advanced Map storage parameters
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("IsMapStorage", null, null, "Advanced", true, false)]
public BakeAmbientOcclusion.AdvancedUVParameters advancedUVParameters
Returns
Type | Description |
---|---|
BakeAmbientOcclusion.AdvancedUVParameters |
Remarks
HDRP lit shader do support Bent Normals, so by default we will bake it too in an HDRP project.