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    Field advancedUVParameters

    Advanced Map storage parameters

    Namespace: UnityEditor.PixyzPlugin4Unity.Actions
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [UserParameter("IsMapStorage", null, null, "Advanced", true, false)]
    public BakeAmbientOcclusion.AdvancedUVParameters advancedUVParameters
    Returns
    Type Description
    BakeAmbientOcclusion.AdvancedUVParameters
    Remarks

    HDRP lit shader do support Bent Normals, so by default we will bake it too in an HDRP project.

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