Field storageMode
Define how to store AO in vertex color.
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter(null, null, "Override RGB channels or multiply existing color with AO value.", "Apply Mode", false, false)]
public BakeAmbientOcclusion.VertexColorStorageMode storageMode
Returns
Type | Description |
---|---|
BakeAmbientOcclusion.VertexColorStorageMode |