Enum BakeAmbientOcclusion.VertexColorStorageMode
Define how AO value is stored inside vertex color.
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public enum BakeAmbientOcclusion.VertexColorStorageMode
Fields
Name | Description |
---|---|
Multiply | Multiply existing color with the AO value |
Override | Override existing data. Store value in RGB channels. |