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    Enum BakeAmbientOcclusion.VertexColorStorageMode

    Define how AO value is stored inside vertex color.

    Namespace: UnityEditor.PixyzPlugin4Unity.Actions
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public enum BakeAmbientOcclusion.VertexColorStorageMode

    Fields

    Name Description
    Multiply

    Multiply existing color with the AO value

    Override

    Override existing data. Store value in RGB channels.

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