Class Merge
Merge the input with a variety of possible ways
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class Merge : PixyzAction
Fields
Name | Description |
---|---|
hierarchyLevel | When merging by hierarchy level this where the depth is stored |
keepParent | Will merge each GameObjects with all of its own children. |
mergeByRegionsStrategy | Number: specify the number of output GameObject (or the number of regions of output GameObject) Size: specify the diagonal size of the output regions |
mergeStrategy | Choose whether to merge GameObjects into one GameObject or merge GameObjects by materials (one GameObject per material) |
numberOfRegions | Specify the number of output GameObject (or the number of regions of output GameObject) |
sizeOfRegions | Specify the diagonal size of the output regions (in Unity unit) |
type | Merge All: Merge all objects from the initial model as a single object. To merge each selected object recursively with all of its child objects, select Keep Parent. Merge By Material: Merge all objects that are from the initial model and that share the same material. Merge Final Level: Merge the last hierarchy level below the input objects. Merge By Hierarchy level: Merge the specified hierarchy levels below the input objects. The selected GameObjects must be placed at the same hierarchy level. Merge By Name: Merge all input objects that share the same name. Merge By Regions: Merge input GameObjects within the same area |
Properties
Name | Description |
---|---|
Icon | Icon to be displayed in Toolbox and Rule Engine. If null, no icon will be displayed. To support light and dark themes: specify light theme path. Dark theme file name should be the same with a "d_" prefix. To support selected and unselected states: selected files names should be the same as main files but with a "s_" prefix. |
Id | The id of the Acton implementation. This id should be unique and is readonly. The id is the actual reference if the Action is serialized (in a set of RuleEngine Rules for example). |
IsAsync | Should the Action be fired in as a Task |
MenuPathRuleEngine | The menu path for the RuleEngine. |
MenuPathToolbox | The menu path for the Toolbox. |
Priority | The order to use when placing this Action in a list. If the value is -1, the display name will be used instead; |
Tooltip | Returns the tooltip. |
Methods
Name | Description |
---|---|
GetErrors() | Virtual method for Error checks before execution. |
GetWarnings() | Virtual method for Warning checks before execution. |
PostProcess(ref IList<GameObject>) | Use to modify the output after the 'Run' method is executed. Always executed on the main thread. |
PreProcess(ref IList<GameObject>) | Use to validate/modify the input before the 'Run' method is executed. Always executed on the main thread. |
Run(IList<GameObject>) | Abstract execution method. When creating a new Action, this method implementation will hold all the processing code. Executed on a background thread if IsAsync is true. |
Run(OccurrenceList) | Runs in Pixyz context. To be overriden in the derived class. |
Validate(object) | Called to validated/check the new input (new selection in the editor with toolbox action, or before running action in ruleset) |