Field keepParent
Will merge each GameObjects with all of its own children.
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("mergingParent", null, "Will merge each GameObjects with all of its own children.", null, false, false)]
public bool keepParent
Returns
Type | Description |
---|---|
bool |