Class BakeAmbientOcclusion
Compute the Ambient Occlusion (AO) influence between each selected object, and bake it in textures.
Inheritance
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class BakeAmbientOcclusion : PixyzAction
Fields
Name | Description |
---|---|
advancedUVParameters | Advanced UV parameters |
denoiseIntensity | Adjusts the strength of noise reduction in the output maps |
groundIncidence | A fictive plane will be used to simulate the ground incidence on the object. |
mapsResolution | Output maps sizes in pixels. |
resolution | If map resolution is a custom value this is where the value will be stored |
samples | Custom number of rays. |
samplesPerPixel | Number of rays used to calculate the occlusion value for each pixel in the rendered image. |
Properties
Name | Description |
---|---|
HierarchyMode | Returns how the hierarchy is synced with pixyz |
Icon | Icon to be displayed in Toolbox and Rule Engine. If null, no icon will be displayed. To support light and dark themes: specify light theme path. Dark theme file name should be the same with a "d_" prefix. To support selected and unselected states: selected files names should be the same as main files but with a "s_" prefix. |
Id | The id of the Acton implementation. This id should be unique and is readonly. The id is the actual reference if the Action is serialized (in a set of RuleEngine Rules for example). |
MenuPathRuleEngine | The menu path for the RuleEngine. |
MenuPathToolbox | The menu path for the Toolbox. |
MeshSyncType | Returns how the meshes are synced back from Pixyz to Unity |
Priority | The order to use when placing this Action in a list. If the value is -1, the display name will be used instead; |
SyncMaterials | Returns how material are synced with pixyz |
Tooltip | Returns the tooltip. |
Methods
Name | Description |
---|---|
GetErrors() | Virtual method for Error checks before execution. |
GetWarnings() | Virtual method for Warning checks before execution. |
PostProcess(ref IList<GameObject>) | Use to modify the output after the 'Run' method is executed. Always executed on the main thread. |
Run(OccurrenceList) | Runs in Pixyz context. To be overriden in the derived class. |
Validate(object) | Called to validated/check the new input (new selection in the editor with toolbox action, or before running action in ruleset) |