Field resolution
If map resolution is a custom value this is where the value will be stored
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("IsCustomResolution", null, "Custom resolution for generated textures size per mesh.", null, false, false)]
public int resolution
Returns
Type | Description |
---|---|
int |