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    Struct BakeAmbientOcclusion.AdvancedUVParameters

    Advanced UV parameters

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.PixyzPlugin4Unity.Actions
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [SerializeField]
    public struct BakeAmbientOcclusion.AdvancedUVParameters

    Constructors

    Name Description
    AdvancedUVParameters(bool, int, int)

    Constructor

    Fields

    Name Description
    forceUVGeneration

    Override existing UVs.

    padding

    Increase it to prevent mipmaps light bleeding.

    uvChannel

    Useful if you use custom lit shaders. Otherwise keep 0.

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