Field uvChannel
Useful if you use custom lit shaders. Otherwise keep 0.
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter(null, null, "Useful if you use custom lit shaders. Otherwise keep 0.", "UV channel", false, false)]
public int uvChannel
Returns
| Type | Description |
|---|---|
| int |