Constructor AdvancedUVParameters
AdvancedUVParameters(bool, int, int)
Constructor
Declaration
public AdvancedUVParameters(bool forceUVGeneration = true, int uvChannel = 0, int padding = 1)
Parameters
Type | Name | Description |
---|---|---|
bool | forceUVGeneration | Override existing UVs. |
int | uvChannel | Useful if you use custom lit shaders. Otherwise keep 0. |
int | padding | Increase it to prevent mipmaps light bleeding. |