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    Constructor AdvancedUVParameters

    AdvancedUVParameters(bool, int, int)

    Constructor

    Declaration
    public AdvancedUVParameters(bool forceUVGeneration = true, int uvChannel = 0, int padding = 1)
    Parameters
    Type Name Description
    bool forceUVGeneration

    Override existing UVs.

    int uvChannel

    Useful if you use custom lit shaders. Otherwise keep 0.

    int padding

    Increase it to prevent mipmaps light bleeding.

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