docs.unity3d.com
    Show / Hide Table of Contents

    Class PackSet

    A pack set is a collection of features from which one can be selected.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    FeatureSet
    FeatureSet<Pack>
    PackSet
    Inherited Members
    FeatureSet<Pack>._features
    FeatureSet<Pack>._selectedFeature
    FeatureSet<Pack>._defaultFeature
    FeatureSet<Pack>.variantTable
    FeatureSet<Pack>.codes
    FeatureSet<Pack>.features
    FeatureSet<Pack>.featureIndexOf(Feature)
    FeatureSet<Pack>.featureForCode
    FeatureSet<Pack>.selectedFeature
    FeatureSet<Pack>.defaultFeature
    FeatureSet<Pack>.SetDefaultFeature()
    FeatureSet<Pack>._featureForCode
    FeatureSet<Pack>.OnEnable()
    FeatureSet<Pack>.OnDisable()
    FeatureSet<Pack>.HasFeature(Feature)
    FeatureSet<Pack>.RemoveFeature(String)
    FeatureSet<Pack>.RemoveFeature(Pack)
    FeatureSet<Pack>.MoveFeature(Pack, Int32)
    FeatureSet<Pack>.SelectFeature(Pack)
    FeatureSet<Pack>.DeselectFeature()
    FeatureSet<Pack>.ResetSelection()
    FeatureSet<Pack>.GetSelectedFeature()
    FeatureSet<Pack>.GetFeatures()
    FeatureSet<Pack>.ISerializationCallbackReceiver.OnBeforeSerialize()
    FeatureSet<Pack>.ISerializationCallbackReceiver.OnAfterDeserialize()
    FeatureSet<Pack>.HandleFeatureCodeChange(Object, FeatureCodeChangedEventArgs)
    FeatureSet<Pack>.SelectFeatureInternal(Pack)
    FeatureSet.featureSetChanged
    FeatureSet.globalFeatureSetChangedHandler
    FeatureSet.code
    FeatureSet._thumbnailCameraHolder
    FeatureSet.ThumbnailCameraHolder
    FeatureSet._thumbnailCamera
    FeatureSet.ThumbnailCamera
    FeatureSet.RaiseFeatureSetChanged(Object, FeatureSetChangedArgs)
    FeatureSet.OnValidate()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Industrial.Configuring.Core
    Syntax
    [ExecuteInEditMode]
    public class PackSet : FeatureSet<Pack>, ISerializationCallbackReceiver

    Methods

    AddFeature(String)

    Adds the feature.

    Declaration
    public override Pack AddFeature(string featureCode)
    Parameters
    Type Name Description
    String featureCode

    The feature code.

    Returns
    Type Description
    Pack

    Pack.

    Overrides
    UnityEngine.Industrial.Configuring.Core.FeatureSet<UnityEngine.Industrial.Configuring.Core.Pack>.AddFeature(System.String)
    Exceptions
    Type Condition
    Exception

    Feature {featureCode} is already part of pack set {otherRoot.code}, which is not allowed.

    AddPack(Pack)

    Adds the pack.

    Declaration
    public Pack AddPack(Pack pack)
    Parameters
    Type Name Description
    Pack pack

    The pack.

    Returns
    Type Description
    Pack

    Pack.

    Exceptions
    Type Condition
    ArgumentException

    Code must not be null or contain only whitespaces.

    ArgumentException

    Code already exists in variant set.

    ArgumentException

    Code must not be null or contain only whitespaces.

    ArgumentException

    Code already exists in variant set.

    Extension Methods

    Async.StartThrowingCoroutine(MonoBehaviour, IEnumerator, Action<Exception>)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023