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    Class FeatureSet

    A feature set contains features (e.g., variants or packs) of which one can be selected at a time.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    FeatureSet
    FeatureSet<T>
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Industrial.Configuring.Core
    Syntax
    [Serializable]
    public abstract class FeatureSet : MonoBehaviour

    Fields

    _thumbnailCamera

    The thumbnail camera

    Declaration
    protected Camera _thumbnailCamera
    Field Value
    Type Description
    Camera

    _thumbnailCameraHolder

    Store position of the Camera that creates the Thumbnails for all of this VariantSet's Variants

    Declaration
    protected GameObject _thumbnailCameraHolder
    Field Value
    Type Description
    GameObject

    Properties

    code

    Label of the feature set.

    Declaration
    public string code { get; set; }
    Property Value
    Type Description
    String

    The code.

    codes

    Readonly list of codes in the feature set.

    Declaration
    public abstract IReadOnlyList<string> codes { get; }
    Property Value
    Type Description
    IReadOnlyList<String>

    The codes.

    features

    The features in the set.

    Declaration
    public IReadOnlyList<Feature> features { get; }
    Property Value
    Type Description
    IReadOnlyList<Feature>

    The features.

    selectedFeature

    The currently selected feature.

    Declaration
    public Feature selectedFeature { get; }
    Property Value
    Type Description
    Feature

    The selected feature.

    ThumbnailCamera

    Gets the thumbnail camera.

    Declaration
    public Camera ThumbnailCamera { get; }
    Property Value
    Type Description
    Camera

    The thumbnail camera.

    ThumbnailCameraHolder

    Gets the thumbnail camera holder.

    Declaration
    public GameObject ThumbnailCameraHolder { get; }
    Property Value
    Type Description
    GameObject

    The thumbnail camera holder.

    Methods

    DeselectFeature()

    Deselects the feature.

    Declaration
    public abstract void DeselectFeature()

    featureIndexOf(Feature)

    Index of feature in this feature set

    Declaration
    public abstract int featureIndexOf(Feature feature)
    Parameters
    Type Name Description
    Feature feature

    The feature.

    Returns
    Type Description
    Int32

    System.Int32.

    GetFeatures()

    Returns all features as a read-only list.

    Declaration
    protected abstract IReadOnlyList<Feature> GetFeatures()
    Returns
    Type Description
    IReadOnlyList<Feature>

    IReadOnlyList<Feature>.

    GetSelectedFeature()

    Returns the currently selected feature.

    Declaration
    protected abstract Feature GetSelectedFeature()
    Returns
    Type Description
    Feature

    Feature.

    OnValidate()

    Called when [validate].

    Declaration
    public void OnValidate()

    RaiseFeatureSetChanged(Object, FeatureSetChangedArgs)

    Raises the feature set changed.

    Declaration
    protected void RaiseFeatureSetChanged(object sender, FeatureSetChangedArgs args)
    Parameters
    Type Name Description
    Object sender

    The sender.

    FeatureSetChangedArgs args

    The arguments.

    ResetSelection()

    Selects the first feature.

    Declaration
    public abstract void ResetSelection()

    Events

    featureSetChanged

    Raised when the feature set has changed, i.e., a feature has been added or removed.

    Declaration
    public event FeatureSetChangedHandler featureSetChanged
    Event Type
    Type Description
    FeatureSetChangedHandler

    globalFeatureSetChangedHandler

    Occurs when [global feature set changed handler].

    Declaration
    public static event FeatureSetChangedHandler globalFeatureSetChangedHandler
    Event Type
    Type Description
    FeatureSetChangedHandler

    Extension Methods

    Async.StartThrowingCoroutine(MonoBehaviour, IEnumerator, Action<Exception>)
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