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    Class Pack

    A pack contains other features that are activated when the pack is activated.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    Feature
    Pack
    Inherited Members
    Feature.code
    Feature.featureSet
    Feature.codeChanged
    Feature.globalFeatureChangedHandler
    Feature.SetCode(String)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Industrial.Configuring.Core
    Syntax
    [Serializable]
    [ExecuteInEditMode]
    public sealed class Pack : Feature

    Properties

    features

    List of features in this pack (read-only).

    Declaration
    public ReadOnlyCollection<Feature> features { get; }
    Property Value
    Type Description
    ReadOnlyCollection<Feature>

    The features.

    variantTable

    Variant table containing this Pack.

    Declaration
    public VariantTable variantTable { get; }
    Property Value
    Type Description
    VariantTable

    The variant table.

    Exceptions
    Type Condition
    InvalidOperationException

    The pack is not part of a variant table: his FeatureSet is not the child of a game object with a VariantTable component.

    Methods

    AddFeature(Feature)

    Adds a feature to the pack (which must not already exist in the pack).

    Declaration
    public void AddFeature(Feature feature)
    Parameters
    Type Name Description
    Feature feature

    The feature.

    Remarks

    If the added feature is a pack, it is only checked if it is not this pack. No checks for longer cycles are done.

    Exceptions
    Type Condition
    ArgumentNullException

    Feature must not be null.

    ArgumentException

    The added feature is this pack: a pack cannot contain itself.

    ArgumentException

    The feature is already in the pack.

    ArgumentException

    Feature must not be null.

    ArgumentException

    The added feature is this pack: a pack cannot contain itself.

    CheckForCycle()

    Checks for a cycle in which the pack may be part.

    Declaration
    public IEnumerable<Pack> CheckForCycle()
    Returns
    Type Description
    IEnumerable<Pack>

    Returns

    null
    if the pack is not part of a cycle, or the list of features that cause the cycle.

    Remarks

    The methods carries out a depth-first search from this pack and returns any cycle that is finds on the way. This pack may be part of this cycle or not.

    RemoveFeature(Feature)

    Removes a feature from the pack.

    Declaration
    public void RemoveFeature(Feature feature)
    Parameters
    Type Name Description
    Feature feature

    The feature.

    Remarks

    The feature must not be null and must be part of the pack; otherwise a ArgumentException is thrown.

    Exceptions
    Type Condition
    ArgumentNullException

    Feature must not be null.

    ArgumentException

    The feature is not part of the pack.

    Events

    packChanged

    Occurs when [pack changed].

    Declaration
    public event PackChangedHandler packChanged
    Event Type
    Type Description
    PackChangedHandler

    Extension Methods

    Async.StartThrowingCoroutine(MonoBehaviour, IEnumerator, Action<Exception>)
    VariantTableExtensions.WouldCauseRecursion(Pack, Feature)
    VariantTableExtensions.CanPackAddFeature(Pack, Feature, VariantTableLookup)
    VariantTableRuntimeExtensions.GetAllPackFeatures(Pack)
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