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    Class CreateTextureNode

    This node will create Unity Texture from the texture paths provided (usually extracted from material usage in the usd file). It currently supports extracting textures from pgn, jpg, and exr file formats.

    Inheritance
    object
    Node<CreateTextureNode.InputPort, CreateTextureNode.OutputPort>
    CreateTextureNode
    Implements
    INode<CreateTextureNode.InputPort, CreateTextureNode.OutputPort>
    INodeSerialization
    Inherited Members
    Node<CreateTextureNode.InputPort, CreateTextureNode.OutputPort>.Input
    Node<CreateTextureNode.InputPort, CreateTextureNode.OutputPort>.Output
    Node<CreateTextureNode.InputPort, CreateTextureNode.OutputPort>.Run()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Importer.USD
    Assembly: Unity.Importer.USD.Editor.dll
    Syntax
    [NodeMetadata("CreateTextureNode", 2)]
    public class CreateTextureNode : Node<CreateTextureNode.InputPort, CreateTextureNode.OutputPort>, INode<CreateTextureNode.InputPort, CreateTextureNode.OutputPort>, INodeSerialization

    Methods

    Run()

    See the documentation for <Node{TInput,TOutput}.Run> in the com.unity.importer package documentation for details

    Declaration
    public override void Run()
    Overrides
    UnityEngine.Importer.Node<UnityEditor.Importer.USD.CreateTextureNode.InputPort, UnityEditor.Importer.USD.CreateTextureNode.OutputPort>.Run()

    Implements

    INode<TInput, TOutput>
    INodeSerialization
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