Class CreateTextureNode
This node will create Unity Texture from the texture paths provided (usually extracted from material usage in the usd file). It currently supports extracting textures from pgn, jpg, and exr file formats.
Inheritance
CreateTextureNode
Inherited Members
Namespace: UnityEditor.Importer.USD
Assembly: Unity.Importer.USD.Editor.dll
Syntax
[NodeMetadata("CreateTextureNode", 2)]
public class CreateTextureNode : Node<CreateTextureNode.InputPort, CreateTextureNode.OutputPort>, INode<CreateTextureNode.InputPort, CreateTextureNode.OutputPort>, INodeSerialization
Methods
Run()
See the documentation for <Node{TInput,TOutput}.Run> in the com.unity.importer package documentation for details
Declaration
public override void Run()
Overrides
UnityEngine.Importer.Node<UnityEditor.Importer.USD.CreateTextureNode.InputPort, UnityEditor.Importer.USD.CreateTextureNode.OutputPort>.Run()