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    Class CreateTextureGenerationSettingsNode

    This Node<TInput, TOutput> combines separate CreateTextureGenerationSettingsNode.Inputs into an actual TextureGenerationSettings instance.

    Inheritance
    object
    Node<CreateTextureGenerationSettingsNode.Inputs, CreateTextureGenerationSettingsNode.Outputs>
    CreateTextureGenerationSettingsNode
    Implements
    INode<CreateTextureGenerationSettingsNode.Inputs, CreateTextureGenerationSettingsNode.Outputs>
    INodeSerialization
    Inherited Members
    Node<CreateTextureGenerationSettingsNode.Inputs, CreateTextureGenerationSettingsNode.Outputs>.Input
    Node<CreateTextureGenerationSettingsNode.Inputs, CreateTextureGenerationSettingsNode.Outputs>.Output
    Node<CreateTextureGenerationSettingsNode.Inputs, CreateTextureGenerationSettingsNode.Outputs>.Run()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Importer.USD
    Assembly: Unity.Importer.USD.Editor.dll
    Syntax
    [NodeMetadata("CreateTextureGenerationSettingsNode", 0)]
    public class CreateTextureGenerationSettingsNode : Node<CreateTextureGenerationSettingsNode.Inputs, CreateTextureGenerationSettingsNode.Outputs>, INode<CreateTextureGenerationSettingsNode.Inputs, CreateTextureGenerationSettingsNode.Outputs>, INodeSerialization
    Remarks

    It would be possible to directly expose a TextureGenerationSettings in the ImportSetting<T> of an ImporterGraph, but using separate settings makes it possible to override them separately on an asset basis.

    This node output is usually used by a CreateTextureNode to generate Textures using the TextureGenerator class during an import.

    Methods

    Run()

    This method has to be implemented for each Node<TInput, TOutput>.

    Declaration
    public override void Run()
    Overrides
    UnityEngine.Importer.Node<UnityEditor.Importer.USD.CreateTextureGenerationSettingsNode.Inputs, UnityEditor.Importer.USD.CreateTextureGenerationSettingsNode.Outputs>.Run()
    Remarks

    During the ImporterGraph execution, this method is responsible for reading content from its Input and populate its Output with its result.

    See Also
    TextureImporterSettings

    Implements

    INode<TInput, TOutput>
    INodeSerialization

    See Also

    TextureImporterSettings
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