Class CreateAnimationClipNode
This node will create an animation clip containing all the passed animation data.
Inheritance
CreateAnimationClipNode
Implements
Inherited Members
Namespace: UnityEditor.Importer.USD
Assembly: Unity.Importer.USD.Editor.dll
Syntax
[NodeMetadata("CreateAnimationClipNode", 0)]
public class CreateAnimationClipNode : Node<CreateAnimationClipNode.InputPort, CreateAnimationClipNode.OutputPort>, INode<CreateAnimationClipNode.InputPort, CreateAnimationClipNode.OutputPort>, INodeSerialization
Methods
Run()
See the documentation for <Node{TInput,TOutput}.Run> in the com.unity.importer package documentation for details
Declaration
public override void Run()
Overrides
UnityEngine.Importer.Node<UnityEditor.Importer.USD.CreateAnimationClipNode.InputPort, UnityEditor.Importer.USD.CreateAnimationClipNode.OutputPort>.Run()