Class BuildHierarchyNode
This node will use the provided PrimPath-GameObjects mapping and build a single Unity GameObjects hierarchy from it.
Inheritance
BuildHierarchyNode
Inherited Members
Namespace: Unity.Importer.USD
Assembly: Unity.Importer.USD.dll
Syntax
[NodeMetadata("BuildHierarchyNode", 1)]
public class BuildHierarchyNode : Node<BuildHierarchyNode.InputPort, BuildHierarchyNode.OutputPort>, INode<BuildHierarchyNode.InputPort, BuildHierarchyNode.OutputPort>, INodeSerialization
Methods
Run()
See the documentation for <Node{TInput,TOutput}.Run> in the com.unity.importer package documentation for details
Declaration
public override void Run()
Overrides
UnityEngine.Importer.Node<Unity.Importer.USD.BuildHierarchyNode.InputPort, Unity.Importer.USD.BuildHierarchyNode.OutputPort>.Run()