Class AddMeshFilterToGameObjectsNode
This node will add MeshFilter and MeshRenderer to the GameObjects of the hierarchy. This supports re-using meshes if USD reference are used in this asset.
Inheritance
AddMeshFilterToGameObjectsNode
Implements
Inherited Members
Namespace: Unity.Importer.USD
Assembly: Unity.Importer.USD.dll
Syntax
[NodeMetadata("AddMeshFilterToGameObjectsNode", 2)]
public class AddMeshFilterToGameObjectsNode : Node<AddMeshFilterToGameObjectsNode.InputPort, AddMeshFilterToGameObjectsNode.OutputPort>, INode<AddMeshFilterToGameObjectsNode.InputPort, AddMeshFilterToGameObjectsNode.OutputPort>, INodeSerialization
Methods
Run()
See the documentation for <Node{TInput,TOutput}.Run> in the com.unity.importer package documentation for details
Declaration
public override void Run()
Overrides
UnityEngine.Importer.Node<Unity.Importer.USD.AddMeshFilterToGameObjectsNode.InputPort, Unity.Importer.USD.AddMeshFilterToGameObjectsNode.OutputPort>.Run()