docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class TagCatalogAsset

    Stores and provides TagAsset.

    Inheritance
    object
    Object
    ScriptableObject
    TagCatalogAsset
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.GameFoundation.DefaultCatalog
    Assembly: solution.dll
    Syntax
    public sealed class TagCatalogAsset : ScriptableObject, ISerializationCallbackReceiver

    Properties

    Name Description
    database

    A reference to the database owning this catalog.

    Methods

    Name Description
    ContainsTag(string)

    Tells whether or not a TagAsset with the given id exists in this catalog.

    FindTag(string)

    Returns specified TagAsset by its id.

    GetTags()

    Returns an array of all TagAsset in this catalog.

    GetTags(ICollection<TagAsset>)

    Fills in the given target collection with all the TagAsset of this catalog. The target collection is cleared before being populated.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)