Class MemoryDataLayer
Straightforward synchronous data layer that keep data in memory for the session only.
Inherited Members
Namespace: UnityEngine .GameFoundation .DataAccessLayers
Assembly: solution.dll
Syntax
public class MemoryDataLayer : BaseMemoryDataLayer, IDataAccessLayer, IInventoryDataLayer, IStatDataLayer, IGameItemLookupDataLayer
Constructors
Name | Description |
---|---|
Memory |
Create a data layer with empty data. |
Memory |
Create a data layer that will handle the given data for the current game session only. |
Methods
Name | Description |
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Get |
Gets all the data from Game Foundation |
Initialize(Completer) | Initialize this data layer. |