Constructor MemoryDataLayer
MemoryDataLayer()
Create a data layer with empty data.
Declaration
public MemoryDataLayer()
MemoryDataLayer(GameFoundationSerializableData)
Create a data layer that will handle the given data for the current game session only.
Declaration
public MemoryDataLayer(GameFoundationSerializableData data)
Parameters
Type | Name | Description |
---|---|---|
GameFoundationSerializableData | data | GameFoundation's serializable data. |
Exceptions
Type | Condition |
---|---|
ArgumentNullException | If the given data contains invalid null values. |