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    Interface IDataAccessLayer

    Contract for objects providing data to all Game Foundation's systems (GameItemLookup, InventoryManager, StatManager, ...). Note that usually they are also responsible for persisting these data.

    Inherited Members
    IInventoryDataLayer.GetData()
    IInventoryDataLayer.CreateInventory(string, string, string, int, Completer)
    IInventoryDataLayer.DeleteInventory(string, Completer)
    IInventoryDataLayer.SetItemQuantity(string, string, int, int, Completer)
    IInventoryDataLayer.DeleteItem(string, string, Completer)
    IStatDataLayer.SetStatValue<T>(int, string, T, T, Completer)
    IStatDataLayer.DeleteStatValue<T>(int, string, Completer)
    IGameItemLookupDataLayer.SetLastGameItemIdUsed(int, Completer)
    Namespace: UnityEngine.GameFoundation
    Assembly: solution.dll
    Syntax
    public interface IDataAccessLayer : IInventoryDataLayer, IStatDataLayer, IGameItemLookupDataLayer

    Methods

    Name Description
    Initialize(Completer)

    Initialize this data layer.

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