Programming in Entities
This section outlines how to organize and manage the entities and components in your application with systems, and how to effectively set up those systems.
Topic | Description |
---|---|
Write multithreaded code | Use the job system to write multithreaded code. |
Organize data with components | Use different component types to store data. |
Systems introduction | Organize entity and component data with systems. |
Manage structural changes | Manage structural changes in your project. |
Iterate over component data | Use different methods of iterating through data depending on the system type. |
Transforms | Control the position and rotation of entities. |
Aspect overview | Group together components in a single struct. |
Store immutable data with blob assets | Use blob assets to access store immutable data. |