Programming in Entities
This section outlines how to organize and manage the entities and components in your application with systems, and how to effectively set up those systems.
| Topic | Description |
|---|---|
| Write multithreaded code | Use the job system to write multithreaded code. |
| Organize data with components | Use different component types to store data. |
| Systems introduction | Organize entity and component data with systems. |
| Manage structural changes | Manage structural changes in your project. |
| Iterate over component data | Use different methods of iterating through data depending on the system type. |
| Transforms | Control the position and rotation of entities. |
| Aspect overview | Group together components in a single struct. |
| Store immutable data with blob assets | Use blob assets to access store immutable data. |