Method ToEntityListAsync
ToEntityListAsync(AllocatorHandle, out JobHandle)
Creates (and asynchronously populates) a NativeList containing the selected entities. Since the exact number of entities matching the query won't be known until the job runs, this method returns a Unity.Collections.NativeList<T>.
Declaration
public NativeList<Entity> ToEntityListAsync(AllocatorManager.AllocatorHandle allocator, out JobHandle outJobHandle)
Parameters
Type | Name | Description |
---|---|---|
AllocatorManager.AllocatorHandle | allocator | The type of memory to allocate. |
JobHandle | outJobHandle | An |
Returns
Type | Description |
---|---|
NativeList<Entity> | A list containing all the entities selected by the query. The contents of this list (including
the list's |
Remarks
The job scheduled by this call will automatically use the component safety system to determine its input dependencies, to avoid the most common race conditions. If additional input dependencies are required beyond what the component safety system knows about, use ToEntityListAsync(AllocatorHandle, out JobHandle).
ToEntityListAsync(AllocatorHandle, JobHandle, out JobHandle)
Creates (and asynchronously populates) a NativeList containing the selected entities. Since the exact number of entities matching the query won't be known until the job runs, this method returns a Unity.Collections.NativeList<T>.
Declaration
public NativeList<Entity> ToEntityListAsync(AllocatorManager.AllocatorHandle allocator, JobHandle additionalInputDep, out JobHandle outJobHandle)
Parameters
Type | Name | Description |
---|---|---|
AllocatorManager.AllocatorHandle | allocator | The type of memory to allocate. |
JobHandle | additionalInputDep | A job handle which the newly scheduled job will depend upon, in addition to the dependencies automatically determined by the component safety system. |
JobHandle | outJobHandle | An |
Returns
Type | Description |
---|---|
NativeList<Entity> | A list containing all the entities selected by the query. The contents of this list (including
the list's |