Struct LocalToWorld
The local-to-world transformation matrix for an entity
Namespace: Unity.Transforms
Assembly: solution.dll
Syntax
[Serializable]
public struct LocalToWorld : IComponentData, IQueryTypeParameter
Remarks
This matrix is primarily intended for consumption by the rendering systems.
The matrix value is generally updated automatically by Local
This component value may be out of date or invalid while the Simulation
If a system writes to this component directly outside of the Entities transform systems using a Write
Fields
Name | Description |
---|---|
Value | The transformation matrix |