Struct PostTransformMatrix
An optional transformation matrix used to implement non-affine transformation effects such as non-uniform scale.
Namespace: Unity.Transforms
Assembly: solution.dll
Syntax
public struct PostTransformMatrix : IComponentData, IQueryTypeParameter
Remarks
If this component is present, it is applied to the entity's LocalToWorld matrix by the LocalToWorldSystem.
If a system writes to an entity's LocalToWorld using a WriteGroupAttribute, it is also responsible for applying this matrix if it is present.
Fields
Name | Description |
---|---|
Value | The post-transform scale matrix |