Class EditorEntityScenes
Namespace: Unity.Scenes.Editor
Syntax
public static class EditorEntityScenes
Methods
Name | Description |
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AddEntityBinaryFileDependencies(AssetImportContext, Hash128) | |
ConvertAndWriteEntityScene(Scene, GameObjectConversionSettings, List<ReferencedUnityObjects>) | Converts a loaded Unity scene to a temporarily constructed EntityManager and then writes it to disk as an Entity Section Bundle. |
GetSubScenes(GUID) | For a given scene returns the sub scenes embedded in that scene |
Read(EntityManager, String, String) | |
Write(EntityManager, String, String) | |
WriteEntitySectionBundle(EntityManager, Hash128, String, AssetImportContext, Int32, List<ReferencedUnityObjects>) | Writes an EntityManager into a collection of Entity Section files. This is referred to as an entity section bundle. It is a header + entity binary files for each section + hybrid reference objects for each section, this collection of files is loadable by the SceneSystem. This function automatically slices an the EntityManager into sections based on the SceneSection shared component and writes each section to disk seperately. This function can only be used during asset import. |