Method ConvertAndWriteEntityScene
ConvertAndWriteEntityScene(Scene, GameObjectConversionSettings, List<ReferencedUnityObjects>)
Converts a loaded Unity scene to a temporarily constructed EntityManager and then writes it to disk as an Entity Section Bundle.
Declaration
public static SceneSectionData[] ConvertAndWriteEntityScene(Scene scene, GameObjectConversionSettings settings, List<ReferencedUnityObjects> sectionRefObjs = null)
Parameters
Type | Name | Description |
---|---|---|
Scene | scene | |
GameObjectConversionSettings | settings | |
List<ReferencedUnityObjects> | sectionRefObjs |
Returns
Type | Description |
---|---|
SceneSectionData[] |
Remarks
That is a header + entity binary files for each section + hybrid reference objects for each section. This format is loadable by the SceneSystem. Automatically slices an the EntityManager into sections based on the SceneSection shared component and writes each section to disk seperately. This method can only be used during asset import.