Method WriteEntitySectionBundle
WriteEntitySectionBundle(EntityManager, Hash128, String, AssetImportContext, Int32, List<ReferencedUnityObjects>)
Writes an EntityManager into a collection of Entity Section files.
This is referred to as an entity section bundle.
It is a header + entity binary files for each section + hybrid reference objects for each section,
this collection of files is loadable by the SceneSystem.
This function automatically slices an the EntityManager into sections based on the SceneSection shared component and writes each section to disk seperately.
This function can only be used during asset import.
Declaration
public static SceneSectionData[] WriteEntitySectionBundle(EntityManager entityManager, Hash128 sceneGUID, string sceneName, AssetImportContext importContext, int framesToRetainBlobAssets = 0, List<ReferencedUnityObjects> sectionRefObjs = null)
Parameters
Returns