Struct Hash128
Namespace: Unity.Entities
Syntax
[Serializable]
public struct Hash128 : IEquatable<Hash128>, IComparable<Hash128>
Constructors
Name | Description |
---|---|
Hash128(String) | Construct a hash from a 32 character hex string If the string has the incorrect length or non-hex characters the Value will be all 0 |
Hash128(UInt32, UInt32, UInt32, UInt32) | |
Hash128(uint4) |
Fields
Name | Description |
---|---|
Value |
Properties
Name | Description |
---|---|
IsValid |
Methods
Name | Description |
---|---|
CompareTo(Hash128) | |
Equals(Object) | |
Equals(Hash128) | |
GetHashCode() | |
ToString() |
Operators
Name | Description |
---|---|
Equality(Hash128, Hash128) | |
GreaterThan(Hash128, Hash128) | |
Inequality(Hash128, Hash128) | |
LessThan(Hash128, Hash128) |