Namespace Unity.Entities.Editor
Classes
EntitySelectionProxy
Proxy object for an Entity so it can be selected and shown in the inspector.
ExtraTypesProvider
FoldoutWithHeader
GameObjectEntityEditor
HierarchyNodesState
HierarchyState
The internal serializable state used by the hierarchy. This object should be set by a user when re-constructing the hierarchy.
HierarchyStats
A set of statistics exported by the hierarchy. This can be used to adapt the update and time-slicing behaviours dynamically.
SpinnerElement
WorldProxy
Structs
EntityWithValue<TValue>
Represents a key-value pair with the key being an entity.
Interfaces
IEntityMap<T>
Common interface for the per-entity data storage.