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    Namespace Unity.Entities.Editor

    Classes

    EntitySelectionProxy

    Proxy object for an Entity so it can be selected and shown in the inspector.

    ExtraTypesProvider

    FoldoutWithHeader

    GameObjectEntityEditor

    HierarchyNodesState

    HierarchyState

    The internal serializable state used by the hierarchy. This object should be set by a user when re-constructing the hierarchy.

    HierarchyStats

    A set of statistics exported by the hierarchy. This can be used to adapt the update and time-slicing behaviours dynamically.

    SpinnerElement

    WorldProxy

    Structs

    EntityWithValue<TValue>

    Represents a key-value pair with the key being an entity.

    Interfaces

    IEntityMap<T>

    Common interface for the per-entity data storage.

    IWorldProxyUpdater

    Enums

    EntityQueryContentTab

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