Class HierarchyStats
A set of statistics exported by the hierarchy. This can be used to adapt the update and time-slicing behaviours dynamically.
Namespace: Unity.Entities.Editor
Syntax
public class HierarchyStats
Properties
Name | Description |
---|---|
AverageUpdateCount | The average number of ticks to complete a hierarchy update cycle. This is an exponential moving average using a period of 20. |
AverageUpdateSkipCount | The average number of ticks to skipped per hierarchy update cycle. This is an exponential moving average using a period of 20. |
AverageUpdateTime | The average number of milliseconds to complete a hierarchy update cycle. This is an exponential moving average using a period of 20. |
LastUpdateCount | The number of ticks the last hierarchy update cycle took. |
LastUpdateSkipCount | The number of ticks the last update cycle skipped. |
LastUpdateTime | The current running timer for the update. |
UpdateCount | The current running counter for update ticks. |
UpdateSkipCount | The current running counter for skipped update ticks. |
UpdateTime | The current running timer for the update. |