Class HierarchyStats
A set of statistics exported by the hierarchy. This can be used to adapt the update and time-slicing behaviours dynamically.
Namespace: Unity.Entities.Editor
Syntax
public class HierarchyStats
Properties
| Name | Description | 
|---|---|
| AverageUpdateCount | The average number of ticks to complete a hierarchy update cycle. This is an exponential moving average using a period of 20.  | 
| AverageUpdateSkipCount | The average number of ticks to skipped per hierarchy update cycle. This is an exponential moving average using a period of 20.  | 
| AverageUpdateTime | The average number of milliseconds to complete a hierarchy update cycle. This is an exponential moving average using a period of 20.  | 
| LastUpdateCount | The number of ticks the last hierarchy update cycle took.  | 
| LastUpdateSkipCount | The number of ticks the last update cycle skipped.  | 
| LastUpdateTime | The current running timer for the update.  | 
| UpdateCount | The current running counter for update ticks.  | 
| UpdateSkipCount | The current running counter for skipped update ticks.  | 
| UpdateTime | The current running timer for the update.  |