Class HierarchyState
The internal serializable state used by the hierarchy. This object should be set by a user when re-constructing the hierarchy.
Namespace: Unity.Entities.Editor
Syntax
[GeneratePropertyBag]
public class HierarchyState
Fields
Name | Description |
---|---|
Nodes |
Methods
Name | Description |
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GetHierarchyNodesSerializableState(String) |