Namespace Unity.Transforms
Classes
CopyInitialTransformFromGameObjectSystem
CopyTransformFromGameObjectSystem
CopyTransformToGameObjectSystem
TransformSystemGroup
Structs
Child
CompositeRotation
CompositeRotationSystem
CompositeScale
CompositeScaleSystem
CopyInitialTransformFromGameObject
Copy Transform from GameObject associated with Entity to TransformMatrix. Once only. Component is removed after copy.
CopyTransformFromGameObject
Copy Transform from GameObject associated with Entity to TransformMatrix.
CopyTransformFromPrimaryEntityTag
Mark an additional entity with this tag component to instruct the incremental transform conversion system to copy the transform data from the primary entity. This allows you to copy data to additional entities without having to specify a dependency.
CopyTransformToGameObject
Copy Transform to GameObject associated with Entity from TransformMatrix.
LocalToParent
LocalToParentSystem
LocalToWorld
NonUniformScale
Parent
ParentScaleInverse
ParentScaleInverseSystem
ParentSystem
PostRotation
PostRotationEulerSystem
PostRotationEulerXYZ
PostRotationEulerXZY
PostRotationEulerYXZ
PostRotationEulerYZX
PostRotationEulerZXY
PostRotationEulerZYX
PreviousParent
Rotation
RotationEulerSystem
RotationEulerXYZ
RotationEulerXZY
RotationEulerYXZ
RotationEulerYZX
RotationEulerZXY
RotationEulerZYX
RotationPivot
RotationPivotTranslation
Scale
ScalePivot
ScalePivotTranslation
Static
This component is added during conversion by GameObjects that are marked with StaticOptimizeEntity.