Copy Transform from GameObject associated with Entity to TransformMatrix. Once only. Component is removed after copy.
Copy Transform from GameObject associated with Entity to TransformMatrix.
Mark an additional entity with this tag component to instruct the incremental transform conversion system to copy the transform data from the primary entity. This allows you to copy data to additional entities without having to specify a dependency.
Copy Transform to GameObject associated with Entity from TransformMatrix.
This component is added during conversion by GameObjects that are marked with StaticOptimizeEntity.