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    Class DynamicBufferProxyBaseEditor

    Inheritance
    Object
    Object
    ScriptableObject
    Editor
    ComponentDataProxyBaseEditor
    DynamicBufferProxyBaseEditor
    Inherited Members
    ComponentDataProxyBaseEditor.SerializedData
    ComponentDataProxyBaseEditor.ComponentDataType
    ComponentDataProxyBaseEditor.OnInspectorGUI()
    Editor.CreateEditorWithContext(Object[], Object, Type)
    Editor.CreateEditorWithContext(Object[], Object)
    Editor.CreateCachedEditorWithContext(Object, Object, Type, Editor)
    Editor.CreateCachedEditorWithContext(Object[], Object, Type, Editor)
    Editor.CreateCachedEditor(Object, Type, Editor)
    Editor.CreateCachedEditor(Object[], Type, Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    Editor.DrawPropertiesExcluding(SerializedObject, String[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    Editor.DrawFoldoutInspector(Object, Editor)
    Editor.HasPreviewGUI()
    Editor.GetPreviewTitle()
    Editor.RenderStaticPreview(String, Object[], Int32, Int32)
    Editor.OnPreviewGUI(Rect, GUIStyle)
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.OnPreviewSettings()
    Editor.GetInfoString()
    Editor.DrawPreview(Rect)
    Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    Editor.Initialize(Object[])
    UnityEditor.Editor.MoveNextTarget()
    Editor.ResetTarget()
    Editor.target
    Editor.targets
    Editor.serializedObject
    Editor.finishedDefaultHeaderGUI
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.Entities.Editor
    Syntax
    [CustomEditor(typeof(DynamicBufferProxy<>), true)]
    [CanEditMultipleObjects]
    public class DynamicBufferProxyBaseEditor : ComponentDataProxyBaseEditor, IPreviewable, IToolModeOwner

    Properties

    CapacityStatusString

    Declaration
    public string CapacityStatusString { get; }
    Property Value
    Type Description
    String

    Methods

    DisplaySerializedDataPropertyField()

    Declaration
    protected override void DisplaySerializedDataPropertyField()
    Overrides
    ComponentDataProxyBaseEditor.DisplaySerializedDataPropertyField()

    DisplayStatusMessages()

    Declaration
    protected override void DisplayStatusMessages()
    Overrides
    ComponentDataProxyBaseEditor.DisplayStatusMessages()

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    ComponentDataProxyBaseEditor.OnEnable()
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    Generated by DocFX on 18 October 2023