Struct EntityManagerPatcher | Package Manager UI website
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    Struct EntityManagerPatcher

    The EntityManagerPatcher is used apply an EntityChangeSet to a given world.

    Namespace: Unity.Entities
    Syntax
    public struct EntityManagerPatcher : IDisposable

    Constructors

    EntityManagerPatcher(World, Allocator)

    Declaration
    public EntityManagerPatcher(World world, Allocator allocator)
    Parameters
    Type Name Description
    World world
    Allocator allocator

    Methods

    ApplyChangeSet(EntityChangeSet)

    Declaration
    public void ApplyChangeSet(EntityChangeSet changes)
    Parameters
    Type Name Description
    EntityChangeSet changes

    Dispose()

    Declaration
    public void Dispose()
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