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    Class Pointer

    A device that can point at and click on things.

    Inheritance
    object
    InputControlProvider
    InputDevice
    Pointer
    Mouse
    Touchscreen
    Inherited Members
    InputDevice.ProcessEvent(InputEvent)
    InputDevice.RemapEvent(InputEvent)
    InputDevice.connected
    InputDevice.profile
    InputDevice.tagIndex
    InputDevice.deviceName
    InputDevice.deviceIndex
    InputDevice.assignment
    InputDevice.ToString()
    InputControlProvider.controlDataList
    InputControlProvider.state
    InputControlProvider.active
    InputControlProvider.SetControls(List<InputControlData>)
    InputControlProvider.GetControlData(int)
    InputControlProvider.controlCount
    InputControlProvider.this[int]
    InputControlProvider.this[string]
    InputControlProvider.GetPrimarySourceName(int, string)
    InputControlProvider.SetControlNameOverride(int, string)
    InputControlProvider.lastEventTime
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.InputNew
    Assembly: solution.dll
    Syntax
    public class Pointer : InputDevice

    Constructors

    Name Description
    Pointer()
    Pointer(string, List<InputControlData>)

    Properties

    Name Description
    current
    cursor
    position
    pressure

    Methods

    Name Description
    ProcessEventIntoState(InputEvent, InputState)
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