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    Class Mouse

    Inheritance
    object
    InputControlProvider
    InputDevice
    Pointer
    Mouse
    Inherited Members
    Pointer.ProcessEventIntoState(InputEvent, InputState)
    Pointer.position
    Pointer.pressure
    Pointer.cursor
    InputDevice.ProcessEvent(InputEvent)
    InputDevice.RemapEvent(InputEvent)
    InputDevice.connected
    InputDevice.profile
    InputDevice.tagIndex
    InputDevice.deviceName
    InputDevice.deviceIndex
    InputDevice.assignment
    InputDevice.ToString()
    InputControlProvider.controlDataList
    InputControlProvider.state
    InputControlProvider.active
    InputControlProvider.SetControls(List<InputControlData>)
    InputControlProvider.GetControlData(int)
    InputControlProvider.controlCount
    InputControlProvider.this[int]
    InputControlProvider.this[string]
    InputControlProvider.GetPrimarySourceName(int, string)
    InputControlProvider.SetControlNameOverride(int, string)
    InputControlProvider.lastEventTime
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.InputNew
    Assembly: solution.dll
    Syntax
    public class Mouse : Pointer

    Constructors

    Name Description
    Mouse()
    Mouse(string, List<InputControlData>)

    Properties

    Name Description
    current
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