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    Class InputDevice

    Inheritance
    object
    InputControlProvider
    InputDevice
    Joystick
    Keyboard
    Pointer
    Sensor
    VRInputDevice
    Inherited Members
    InputControlProvider.controlDataList
    InputControlProvider.state
    InputControlProvider.active
    InputControlProvider.SetControls(List<InputControlData>)
    InputControlProvider.GetControlData(int)
    InputControlProvider.controlCount
    InputControlProvider.this[int]
    InputControlProvider.this[string]
    InputControlProvider.GetPrimarySourceName(int, string)
    InputControlProvider.SetControlNameOverride(int, string)
    InputControlProvider.lastEventTime
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.InputNew
    Assembly: solution.dll
    Syntax
    public abstract class InputDevice : InputControlProvider

    Constructors

    Name Description
    InputDevice()
    InputDevice(string, List<InputControlData>)

    Properties

    Name Description
    assignment
    connected
    deviceIndex
    deviceName
    profile
    tagIndex

    Methods

    Name Description
    ProcessEvent(InputEvent)
    ProcessEventIntoState(InputEvent, InputState)
    RemapEvent(InputEvent)
    ToString()

    Returns a string that represents the current object.

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