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    Class VRInputDevice

    Inheritance
    object
    InputControlProvider
    InputDevice
    VRInputDevice
    Inherited Members
    InputDevice.ProcessEvent(InputEvent)
    InputDevice.RemapEvent(InputEvent)
    InputDevice.connected
    InputDevice.profile
    InputDevice.deviceName
    InputDevice.deviceIndex
    InputDevice.assignment
    InputDevice.ToString()
    InputControlProvider.controlDataList
    InputControlProvider.state
    InputControlProvider.active
    InputControlProvider.SetControls(List<InputControlData>)
    InputControlProvider.GetControlData(int)
    InputControlProvider.controlCount
    InputControlProvider.this[int]
    InputControlProvider.this[string]
    InputControlProvider.GetPrimarySourceName(int, string)
    InputControlProvider.SetControlNameOverride(int, string)
    InputControlProvider.lastEventTime
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.InputNew
    Assembly: solution.dll
    Syntax
    public class VRInputDevice : InputDevice

    Constructors

    Name Description
    VRInputDevice()
    VRInputDevice(string, List<InputControlData>)

    Properties

    Name Description
    Hand
    Tags
    action1
    action2
    action3
    action4
    action5
    back
    leftStick
    leftStickButton
    leftStickX
    leftStickY
    localPosition
    localPositionX
    localPositionY
    localPositionZ
    localRotation
    localRotationW
    localRotationX
    localRotationY
    localRotationZ
    start
    tagIndex
    trigger1
    trigger2

    Methods

    Name Description
    ProcessEventIntoState(InputEvent, InputState)
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