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    Class ChangingEvent<TValueType>

    THe value changing event.

    Inheritance
    object
    EventBase
    EventBase<ChangingEvent<TValueType>>
    ChangingEvent<TValueType>
    Implements
    IDisposable
    Inherited Members
    EventBase<ChangingEvent<TValueType>>.TypeId()
    EventBase<ChangingEvent<TValueType>>.Init()
    EventBase<ChangingEvent<TValueType>>.GetPooled()
    EventBase<ChangingEvent<TValueType>>.Dispose()
    EventBase<ChangingEvent<TValueType>>.eventTypeId
    EventBase.RegisterEventType()
    EventBase.PreDispatch()
    EventBase.PreDispatch(IPanel)
    EventBase.PostDispatch()
    EventBase.PostDispatch(IPanel)
    EventBase.StopPropagation()
    EventBase.StopImmediatePropagation()
    EventBase.PreventDefault()
    EventBase.timestamp
    EventBase.bubbles
    EventBase.tricklesDown
    EventBase.target
    EventBase.isPropagationStopped
    EventBase.isImmediatePropagationStopped
    EventBase.isDefaultPrevented
    EventBase.propagationPhase
    EventBase.currentTarget
    EventBase.dispatch
    EventBase.imguiEvent
    EventBase.originalMousePosition
    EventBase.pooled
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.AppUI.UI
    Assembly: Unity.AppUI.dll
    Syntax
    public class ChangingEvent<TValueType> : EventBase<ChangingEvent<TValueType>>, IDisposable
    Type Parameters
    Name Description
    TValueType

    The type of value handled by the UI component.

    Properties

    newValue

    The new value.

    Declaration
    public TValueType newValue { get; set; }
    Property Value
    Type Description
    TValueType

    previousValue

    The previous value.

    Declaration
    public TValueType previousValue { get; set; }
    Property Value
    Type Description
    TValueType

    Implements

    IDisposable
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