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    Class AccordionItemValueChangedEvent

    Event for when an accordion item value has changed.

    Inheritance
    object
    EventBase
    EventBase<AccordionItemValueChangedEvent>
    AccordionItemValueChangedEvent
    Implements
    IDisposable
    Inherited Members
    EventBase<AccordionItemValueChangedEvent>.TypeId()
    EventBase<AccordionItemValueChangedEvent>.GetPooled()
    EventBase<AccordionItemValueChangedEvent>.Dispose()
    EventBase<AccordionItemValueChangedEvent>.eventTypeId
    EventBase.RegisterEventType()
    EventBase.PreDispatch()
    EventBase.PreDispatch(IPanel)
    EventBase.PostDispatch()
    EventBase.PostDispatch(IPanel)
    EventBase.StopPropagation()
    EventBase.StopImmediatePropagation()
    EventBase.PreventDefault()
    EventBase.timestamp
    EventBase.bubbles
    EventBase.tricklesDown
    EventBase.target
    EventBase.isPropagationStopped
    EventBase.isImmediatePropagationStopped
    EventBase.isDefaultPrevented
    EventBase.propagationPhase
    EventBase.currentTarget
    EventBase.dispatch
    EventBase.imguiEvent
    EventBase.originalMousePosition
    EventBase.pooled
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.AppUI.UI
    Assembly: Unity.AppUI.dll
    Syntax
    public class AccordionItemValueChangedEvent : EventBase<AccordionItemValueChangedEvent>, IDisposable

    Constructors

    AccordionItemValueChangedEvent()

    Default constructor.

    Declaration
    public AccordionItemValueChangedEvent()

    Methods

    Init()

    Resets all event members to their initial values.

    Declaration
    protected override void Init()
    Overrides
    UnityEngine.UIElements.EventBase<Unity.AppUI.UI.AccordionItemValueChangedEvent>.Init()

    Implements

    IDisposable
    In This Article
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