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    Class OptionalEnumField<T>

    A UI-Toolkit field that can be used to edit an OptionalEnum<T>.

    Inheritance
    object
    CallbackEventHandler
    Focusable
    VisualElement
    BindableElement
    BaseField<OptionalEnum<T>>
    OptionalEnumField<T>
    Implements
    IEventHandler
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    IResolvedStyle
    IBindable
    INotifyValueChanged<OptionalEnum<T>>
    IMixedValueSupport
    Inherited Members
    BaseField<OptionalEnum<T>>.labelUssClassName
    BaseField<OptionalEnum<T>>.inputUssClassName
    BaseField<OptionalEnum<T>>.noLabelVariantUssClassName
    BaseField<OptionalEnum<T>>.labelDraggerVariantUssClassName
    BaseField<OptionalEnum<T>>.mixedValueLabelUssClassName
    BaseField<OptionalEnum<T>>.alignedFieldUssClassName
    BaseField<OptionalEnum<T>>.mixedValueString
    BaseField<OptionalEnum<T>>.serializedPropertyCopyName
    BaseField<OptionalEnum<T>>.UpdateMixedValueContent()
    BaseField<OptionalEnum<T>>.SetValueWithoutNotify(OptionalEnum<T>)
    BaseField<OptionalEnum<T>>.rawValue
    BaseField<OptionalEnum<T>>.value
    BaseField<OptionalEnum<T>>.labelElement
    BaseField<OptionalEnum<T>>.label
    BaseField<OptionalEnum<T>>.showMixedValue
    BaseField<OptionalEnum<T>>.mixedValueLabel
    BindableElement.binding
    BindableElement.bindingPath
    VisualElement.disabledUssClassName
    VisualElement.ExecuteDefaultAction(EventBase)
    VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    VisualElement.SetEnabledFromHierarchy(bool)
    VisualElement.SetEnabled(bool)
    VisualElement.MarkDirtyRepaint()
    VisualElement.ContainsPoint(Vector2)
    VisualElement.Overlaps(Rect)
    VisualElement.DoMeasure(float, VisualElement.MeasureMode, float, VisualElement.MeasureMode)
    VisualElement.ToString()
    VisualElement.GetClasses()
    VisualElement.ClearClassList()
    VisualElement.AddToClassList(string)
    VisualElement.RemoveFromClassList(string)
    VisualElement.ToggleInClassList(string)
    VisualElement.EnableInClassList(string, bool)
    VisualElement.ClassListContains(string)
    VisualElement.FindAncestorUserData()
    VisualElement.Add(VisualElement)
    VisualElement.Insert(int, VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(int)
    VisualElement.Clear()
    VisualElement.ElementAt(int)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    VisualElement.Sort(Comparison<VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    VisualElement.GetFirstOfType<T>()
    VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    VisualElement.viewDataKey
    VisualElement.userData
    VisualElement.canGrabFocus
    VisualElement.focusController
    VisualElement.usageHints
    VisualElement.transform
    VisualElement.layout
    VisualElement.contentRect
    VisualElement.paddingRect
    VisualElement.worldBound
    VisualElement.localBound
    VisualElement.worldTransform
    VisualElement.pickingMode
    VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.experimental
    VisualElement.hierarchy
    VisualElement.cacheAsBitmap
    VisualElement.parent
    VisualElement.panel
    VisualElement.contentContainer
    VisualElement.visualTreeAssetSource
    VisualElement.this[int]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.customStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    VisualElement.resolvedStyle
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
    CallbackEventHandler.HandleEvent(EventBase)
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.AppUI.Core
    Assembly: Unity.AppUI.dll
    Syntax
    public class OptionalEnumField<T> : BaseField<OptionalEnum<T>>, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, IBindable, INotifyValueChanged<OptionalEnum<T>>, IMixedValueSupport where T : Enum
    Type Parameters
    Name Description
    T

    The enum type.

    Constructors

    OptionalEnumField(string, VisualElement)

    Constructs an OptionalEnumField<T> with the given label and visual input.

    Declaration
    public OptionalEnumField(string label, VisualElement visualInput)
    Parameters
    Type Name Description
    string label

    The label of the field.

    VisualElement visualInput

    The visual input of the field.

    Fields

    ussClassName

    The USS class name of this element.

    Declaration
    public const string ussClassName = "unity-optional-field"
    Field Value
    Type Description
    string

    Implements

    IEventHandler
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    IResolvedStyle
    IBindable
    INotifyValueChanged<T>
    IMixedValueSupport

    Extension Methods

    VisualElementExtensions.FindNavController(VisualElement)
    VisualElementExtensions.GetChildren<T>(VisualElement, bool)
    VisualElementExtensions.GetContextProvider<T>(VisualElement)
    VisualElementExtensions.GetContext<T>(VisualElement)
    VisualElementExtensions.GetPreferredTooltipPlacement(VisualElement)
    VisualElementExtensions.GetSelfContext<T>(VisualElement)
    VisualElementExtensions.GetTooltipTemplate(VisualElement)
    VisualElementExtensions.IsContextProvider<T>(VisualElement)
    VisualElementExtensions.ProvideContext<T>(VisualElement, T)
    VisualElementExtensions.RegisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
    VisualElementExtensions.SetPreferredTooltipPlacement(VisualElement, OptionalEnum<PopoverPlacement>)
    VisualElementExtensions.SetTooltipTemplate(VisualElement, VisualElement)
    VisualElementExtensions.UnregisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
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