Class ActionTriggeredEvent
An Action has been triggered.
Implements
Inherited Members
EventBase<ActionTriggeredEvent>.TypeId()
EventBase<ActionTriggeredEvent>.GetPooled()
EventBase<ActionTriggeredEvent>.Dispose()
EventBase<ActionTriggeredEvent>.eventTypeId
Namespace: Unity.AppUI.UI
Assembly: solution.dll
Syntax
public class ActionTriggeredEvent : EventBase<ActionTriggeredEvent>, IDisposable
Constructors
ActionTriggeredEvent()
Default constructor.
Declaration
public ActionTriggeredEvent()
Methods
Init()
Resets all event members to their initial values.
Declaration
protected override void Init()
Overrides
UnityEngine.UIElements.EventBase<Unity.AppUI.UI.ActionTriggeredEvent>.Init()