Class Icon
Icon UI component.
Implements
Inherited Members
VisualElement.ExecuteDefaultAction(EventBase)
VisualElement.Focus()
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.cacheAsBitmap
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
Namespace: Unity.AppUI.UI
Assembly: solution.dll
Syntax
public class Icon : Image, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle
Constructors
Name | Description |
---|---|
Icon() | Default constructor. |
Fields
Name | Description |
---|---|
primaryUssClassName | The Icon primary variant styling class. |
sizeUssClassName | The Icon size styling class. |
ussClassName | The Icon main styling class. |
Properties
Name | Description |
---|---|
iconName | The name of the Icon. |
primary | The primary variant of the Icon. |
size | The size of the Icon. |
variant | The variant of the Icon. |